ROADMAP

Welcome to VALHALL: Harbinger

Services

Combat system development

We have a core of the combat system ready and now are actively continuing its development. Engaging people early in the process allows to do this effectively.

Based on players feedback

We have a vision for the game. Also, we deeply value and listen to feedback from our community. Development is influenced by your thoughts and suggestions.

Bug fixing & Optimization

Bugs and crashes are part of development. We are constantly fixing them and improving optimization to achieve the best gaming experience possible.

Here is Early Access roadmap. We want to be transparant with you, the plans may change. Putting timeline on an early-in-development game is very challenging when aim at making the best experience possible.

We are small independent team. There is no third-party push. Thanks to early supporters, we have the freedom to develop the game by making decisions that are best for the game. If it takes more time for a quality result, we will take it.

October

Different body parts hit damage

Each weapon type has its own custom damage to each body part such as head, torso, arms, legs

October

Mjolnir features

Improved ragdoll flying, Charging, Chain lightning, Ground shockwave, Throwing

October

Block system upgrade

Block mechanics upgrades for one-handed sword, two-handed axe, one-handed weapon with shield. New animations

October

Wield Mjolnir game mode I

Three locations with different atmosphere, sounds, obstacles, combat styles, both viking & creatures enemies. The goal is to help Thor and fight the illusion

October

Hit reaction animations for different body parts

Character has different reaction to hit depending on body part and equipped weapon

Q1

Multiplayer

PvP combat

Planned

Dual-wielding I

Equip two one-handed weapons and slice your enemies

Planned

Evolving of movement

New walk, run, dodge, jump animations, and sounds

Planned

Voice chat

Communicate, talk with others in Hub location

Planned

Parkour I

Implementation of main parkour features.

Planned

Leveling I

Saving of player's progression data

Planned

Multuplayer Hub

A place to interact with other players

Planned

PvP Arenas

Special zones inside the Hub location for fighting with other players

Planned

Throwing weapons

Each weapon type can be thrown and has a different accuracy (percentage of successful hit)

Planned

Localization I

New launguages

Planned

Full controller support

Settings and binding for controller

Planned

Traps

Variety of interactive traps that can damage players and bots. New models, animations, sounds

Planned

Archery

Time to use variety of bows

Planned

New maps and game modes

Deathmatch, Team deathmatch

Planned

Friends list lobby

Invite or join your friends from the main menu

Planned

Dedicated servers

Possibility to have your own game server

Planned

AI logic upgrade II

Adding of archery for bots. Adding boss creature

Planned

Anticheat

Opening hunting on cheaters

Planned

Parkour II

New parkour movements and features

Planned

Armor customization sysetm

Stats for different parts. Head, neck (cosmetic), shoulders, arms, gauntlets, legs, boots, cape (cosmetic)

Planned

Weapon customization II

More functionality & features

Planned

Items for backers & bonuses for Early supporters

All backers and early supporters receive items to private armory

Planned

Dual-wielding II

Unique immersive control system

Planned

Dismemberment system

Cut off body parts in the following points: neck, shoulders, elbows, wrists, legs, knees, ankles. Improved gore

Planned

Bleeding

Different types of bleeding depending on body parts

Planned

Fatalities

Morph of the final hit into cruel or funny one

Planned

Character customization system

What to say here? Create your own Ragnar Loðbrók

Planned

Shield maidens

Female characters with own animations

Planned

New type of attacks

Special attacks that make the combat system even deeper

Planned

New game mode Siege

New mode, map, and mechanics

Planned

Quests

Different quests for single player

Planned

Horses

Horse is your friend when traveling and fighting

Planned

Building system

Implementation of modular building basics

Planned

Battle royale game mode

A new feel of the old well-known mode. Lore based

Planned

Massive battle game mode II

TBA

Planned

New game mode

TBA

Planned

Achievements

In-game achievements and special rewards

Planned

Localization II

New launguages

Planned

Character progression

Skill tree through runes

Planned

Character build combinations

Special combos of character skills with runes on weapon or armor provide player with additional buff

Planned

Weapon customization III

Custom weapon and runes loadouts

Services
Contact

GET CONNECTED

We welcome you to contact us and provide feedback. Feel free to share suggestions or offer your skills.

Feedback

Have a great idea you would like to see in the game? Let us know, we value the thoughts of our community.

Partnership

You can contact us to discuss a partnership. We are preparing special programs for bloggers and streamers.

Career

We are looking for talented people to join the team. It is international, you can work remotely. Check available positions.

Contact